When I considered which engine to use, my choice fell, beside Unity, also to Unreal Engine. They both seemed the most professional tools out there and had a reasonable pricing for start-ups. After no long deliberation, the Unity prevailed, mostly because the Unreal had unclear licensing for the Android platform (I like Android; I want to support it) and because the Unity appeared to be gaining more and more popularity of late. And so I, as many others before me, have plunged into the dark waters of the unknown and soon enough discovered that, for such a highly praised tool, there are many things, I would have thought basic, left unexplained and unattended – simply abandoned for users to figure out repeatedly on their own. And so I do. I'm coping with Unity and writing about it on this blog, hoping someone else might benefit from my insights.
However, don't get me wrong. Despite my necessary criticism, I respect and appreciate what the Unity Technologies is doing. I am genuinely glad to have the opportunity to work with such an advanced piece of software with no price attached. I hope one day this opportunity will turn into enough profit to express my appreciation with more than just words.
Incognito