Hi. This blog is about me getting familiar with the
Unity engine.
I had developed and ported mobile Java games for
several years for many prominent publishers back then. And now I have
been working for over five years for a small, but successful firm
that makes widely acknowledged PC games. So, I guess I can call
myself a seasoned game developer. Nevertheless, I have decided to
make a small mobile game in a very small team, using the Unity
engine. Just for the heck of it. And since this technology is fairly
new to me, I came up with the idea to write articles to help me think
about the fundamental topics in an organized manner. Then I told
myself, “If I'm going to have my ideas penned down anyway, why keep
them to myself? Someone somewhere might ponder of the very same
things.” Thus I'm going to publish my articles of things I've
encountered on this blog, in hopes someone would find my insights
useful.
I will not post any tutorials. There are plenty of
other resources for that. Mostly, I'm going to cover topics of
application design because that's what puzzles me in the first place:
How to structure my application so I don't have to rewrite it every
time I add something? Funny thing – I have found an abundance of
examples which deal with small specific problems, e.g. how to make a
camera follow a box, how to save an integer... Yet I had to look
really hard to find more general information about common problems,
for example, should I make the camera a child of the box game object
– why, why not? How and where do I save the whole state of my
application, which may be more complex than just a few ints and
floats? What are my options? I guess I just have to figure it out on
my own, as many others do. But that's how we learn, right? Well, we
could have saved a lot of time if people were more willing to share
their experience rather than churning out final solutions. And that
is exactly what I'm determined to do – to look at the problem, not
at the solution. I'm going to write about topics that took me
considerable time to research and discover some answers to. For
anything else, please, visit Unity
documentation, Unity
Answers, Unity
forum, or Unity wiki.
Now, without much further ado, let's get head deep into
Unity.
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